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mSootheBox – An update from Workshop 2!

We recently held the second workshop to design mSootheBox – our new Augmented Reality (AR) app based on the use of safe distraction techniques, which is aiming to help young people who self-harm. The workshop was attended by young people aged 16-25 years, and jointly led by industry experts from Sparta Digital, who had been working hard to develop the ideas produced in Workshop 1.

Sparta began by recapping the first workshop and reminding the young people of the four key concepts they had come up with. These were:

  1. ‘AR Pet’ (pictured) – where a user would look after/play with/exercise a virtual pet in the users real environment
  2. ‘Walking stories’ – which would encourage a user to exercise whilst completing a story
  3. ‘Customisable Environment’ – which would create an AR environment of things that make a user happy e.g. images, objects etc.
  4. ‘My happy place’ – which would allow users to upload/share a personalised ‘happy place’, placing it on a map and adding songs, notes etc. for other users to find
Concept 1: A virtual ‘AR’ pet, which would distract the user by giving them something to play with and look after

Working in groups, the young people chose their favourite concept and created a ‘Paper Prototype’, designing how they would like the app to look, different screens, its features etc. in much more detail. After presenting their ideas to the rest of the group and discussing each one, the young people were then asked to consider how much customisation they would like to see in the app, such as being able to change the colours, logo or name. It was clear that everybody had different preferences for these options, so it is definitely something that needs to be considered in the final design!

Once again, we had a fantastic and very creative workshop, and everyone was very impressed with the ideas produced. In Workshop 3 the young people will finalise the protoypes, and think more about how AR could be used in the app.

If you are aged 16-25 and would like to get involved, please email us at Camhs.Digital@gmail.com or fill in this form.

Are you aged 16-25? Get involved!

Are you aged 16-25 and keen to make a difference to young people’s mental health? If so, CAMHS.Digital are thrilled to offer you the chance to get involved in a new digital project!

CAMHS.Digital want your help to design a new mobile app: mSootheBox. mSootheBox aims to help children and young people to manage self-harm behaviours using Augmented Reality (AR) technology. You can read more about the mSootheBox project here.

CYP researchers

We are inviting young people to develop the app in interactive workshops. No knowledge of self-harm is necessary to take part, but by being involved you will have the chance to:

  • Share your views on mental health and apps
  • Design the mSootheBox app
  • Work with industry digital experts – Sparta Digital

Our next workshop will be held on Thursday 13th December at The University of Manchester, from 5.30 – 7pm.

If you would like to get involved, email us at camhs.digital@gmail.com or fill in this form.

mSootheBox – An update from Workshop 1!

Yesterday, we held our first workshop with young people to design mSootheBox – a new Augmented Reality (AR) app to help young people who self-harm. The workshop was a great success and it was wonderful to see how every young person got really involved and came up with some fantastic ideas!

We started by asking the young people to tell us about the different things they do to feel happy, or to distract themselves when they are feeling down. They came up with lots of great ideas – some of the most common were reading, playing with a pet, going for a walk or thinking about places they’d like to visit in the future (see image).

Sparta Digital then showed us a range exciting AR apps, and explained to us just a few of the ways AR can be used to help us to interact with our environment. In small groups, the young people thought about how AR could be combined with the distractions they use to feel happy, and how this could be translated into an app. Again, the young people had some really brilliant and very creative ideas, and brought up lots of interesting points that we will need to think carefully about in our future app designing workshops.

We can’t wait to build on these ideas at our next workshop on 13th December. If you are aged 16-25 and would like to get involved, please email us at camhs.digital@gmail.com or fill in this form to find out more.

Are you aged 16-25? Get involved!

Are you aged 16-25 and keen to make a difference to young people’s mental health? If so, CAMHS.Digital are thrilled to offer you the chance to get involved in a new digital project!

CAMHS.Digital want your help to design a new mobile app: mSootheBox. mSootheBox aims to help children and young people to manage self-harm behaviours using Augmented Reality (AR) technology. You can read more about the mSootheBox project here.

CYP researchersWe are inviting young people to develop the app in interactive workshops. No knowledge of self-harm is necessary to take part, but by being involved you will have the chance to:

  • Share your views on mental health and apps
  • Design the mSootheBox app
  • Work with industry digital experts – Sparta Digital

Our first workshop will be held on Thursday 15th November at The University of Manchester, from 5.30 – 6.30pm.

If you would like to get involved, email us at camhs.digital@gmail.com or fill in this form.

Youth Mental Health Matters Conference

IMG_1041CAMHS.Digital were delighted to attend Youth Mental Health Matters (YMHM) annual conference on Friday 5th October. Youth Mental Health Matters is a charity dedicated to improving mental health education in schools, and campaigning for better resources and provision for youth mental health. Founded by Lauren Barclay (pictured second from left), YMHM is run by a young team of students who are passionate about creating a discussion around youth mental health, and making sure it gets the attention it needs and deserves. The conference was an excellent opportunity to learn more about young people’s mental health, and for people working in the sector, as well as secondary school students, to get together and share ideas.

CAMHS.Digital held a stall at the conference, and were able to talk to several young people, teachers and other professionals about our work and how we aim to make a difference. We also ran a short workshop, which gave us the opportunity to hear people’s opinions on youth mental health issues and how digital interventions could help. It was wonderful to receive such a positive reception to our work, and we were thrilled to see the high level of interest in and support for developing our Children and Young People’s Digital Research Advisory Group. Overall, it was a really interesting and enjoyable day, and it was fantastic to share our ideas and see how we could work with other groups.

 

Wellcome Trust funding granted for mSootheBox app!

WellcomeWe are excited to announce that we have been granted funding from the Wellcome Trust iTPA ‘Access to Expertise’ Award, meaning that we will begin work on the development of our new digital health intervention for self-harm management very soon. Building on previous research from the Centre for Women’s Mental Health (CWMH), this project will focus on the creation of an Augmented Reality (AR) app called ‘mSootheBox’, which will help children and young people manage and prevent self-harming behaviors. Continue reading “Wellcome Trust funding granted for mSootheBox app!”

Researcher Links Workshop – Xi’an, China

Newton FundIn June 2018, CAMHS.Digital was thrilled to be represented by Dr Pauline Whelan at the UK-China Newton Fund Researcher Links Workshop in Xi’an, China. The focus of this 4 day event was ‘Health and Well-being through Virtual Reality (VR) and Augmented Reality (AR)’, and it gave UK researchers interested in this field the opportunity to network with and learn from each other and their international counterparts. As well as having the chance to discuss their own research and establish potential links and collaborations, researchers were also able to attend presentations from experts in digital healthcare technologies, listen to talks about new and exciting VR and AR research, and had the opportunity to get hands-on with a range of new technologies. Continue reading “Researcher Links Workshop – Xi’an, China”